Thursday, July 17, 2008

Capsule Tomica Mini Car Collection Database

I love to get Capsule Tomica Mini Cars out of vending machines. Maybe you've seen them. I'd love to see a national database of the machines that carry these cars. In fact, I'd love to host that database right here. So if anyone is interested, please let me know, and I'd love to compile the locations that people tell me. The only two I know of right now are one at the Regal Cinema in Vineland, NJ, which carries series 11 cars (although the machine claims to have a different series), and one at Woodlanes in Woodstown, NJ, which carries series 7. Please leave a comment if you know where to find other machines. It would be awesome to travel and be able to locate a machine while I'm away.
By the way, my personal collection is: Series 7: Toyota Celica LB 200GT (white): Series 11: Toyota HighAce Frozen Food Truck, Toyota Vitz (green) (x2), Honda City (red), and a Toyota Alpharad.

Sunday, April 13, 2008

Hammer and Anvil

just forged some brand new equipment in Puzzle Quest: Challenge of the Warlords for PSP. I just got the rune of dragons, which adds +5 to your base rune ability. I used this to forge a dagger that does +6 damage, a collar that allows me to do +6 damage for every mana reserve I have full, and an accessory that gives me +6 to all mana reserves whenever an enemy uses a spell. All of these items also give me +8 to either my red or yellow mana at the beginning of a battle. So my character is doing 30 damage on regular attacks once I get my mana reserves up. Also, I just reached level 25, and I am a Druid, so I now have the Lightning Storm spell that destroys a column and the two columns adjacent to it, which is really powerful feeling, a great finisher. My character is killing everything quickly and easily now.


It's amazing how you can continue to find strategies and come up with ideas of how to play this game. This is my second time through, and this new equipment set is different than anything I used in my first play through. I think it is the sign of a very good game when you can play it for a very long period of time and still be discovering new ways of playing it. Kingdom Hearts II stands out as another example of this idea, but that's for another day.

Wednesday, April 9, 2008

Diablos Male ftw vs. wolas

Here are some reasons that Monster Hunter Freedom for the PSP (Playstation Portable) is not for everyone, although it is one of my favorite games of all time, and the video game that I have played the most.


1. Control Scheme- The control scheme is very good, although it has one major unconventional aspect to it. In order to succeed, imo, you are going to have to move the camera around more than just using the left shoulder button to place it behind you. To do that, you need to use the arrow buttons, but you are still going to need to be running around using the analog nub. In order to do this, I use my thumb to move the nub, and my index finger to move the camera around using the arrows. Some people may not like this scheme, but I think it is awesome. Still, I wouldn't blame you if you weren't into that scheme.


2. Needed support- It is very helpful to have support from other people to help you finds the tons of items, weapons, and monsters. You could spend hours trying to figure out stuff that other people could tell you. And don't worry, you will still be extremely challenged by this game, even if you learn it inside and out. Fortunately, you can find tons of guides and an active message board for the game at gamefaqs.com. See the links on the links section of this page. I personally have downloaded 17 MHF guides and find them very useful, and I think they are all from gamefaqs.


3. Time commitment- You can play this game a really long time. You may hear of those who have played the game for 500+ hours, and they may not yet have done everything there is to do. I personally have played over 130 hours. Sometimes it can take you hours to find an item or monster part that you are looking for the make that new weapon or armor. However, you will have a lot of fun along the way. But it may be hard to play the game if you really need for the game to have an ending. If you just want to play it a little, that's fine too, you don't have to play for hundreds of hours. Just know you won't beat the game after 10 hours. There really isn't an ending that I know of.


That's all I can think of for now, but I may add some more later if I think of anything else. If this sounds like a game you might like, give it a try.

Monday, April 7, 2008

High Calorie-Low Weight

Today, after messing up Steve's game at the supermarket, I went on a search for the highest calorie and lowest weight food to take hiking on the Appalachian Trail. Here are some of the winners with the highest amount of calories:


WINNER!: King Sized Snickers- about 900

Pecans- 210/serving

Pine Nuts- 230/serving

Chocolate Doughnuts- 300/serving

Tortilla- 200/serving

Rice- 200/serving (10 lb. Bag = 100 servings)

Olive Oil- 120/serving (252 servings in a bottle)

Poptarts- 200/serving

Carnation Instant Breakfast- 200/serving

Creamy French Dressing- 200/serving

Ramen- 380/serving

Lemonade Icetea- 90/serving (8oz.)

Tang- 60/serving (8oz.)

Crackers (Cheese on cheese)- 200/serving

Bread- 120/serving

Peanut Butter- 180/serving

Bagel- 300/serving

Pretzels- 100/serving

Raisins- 130/serving

Peanut M&M's- 220/serving


Considering I need to eat about 4000 calories per day, I think it is going to be rough carrying enough food. I will try to formulate some meals and calculate what I need to carry soon.


Sunday, April 6, 2008

Disappear Here

Disappear is an outside game that should be played in a large, dark area at night. I think it would be best to play with a medium-sized group of people, like 4-10. The object of the game is to try and disappear from the group without any of the other players noticing. These rules are the result of some real-world testing. At first there were not many rules, and people were running off all over the place. I haven't tried to play with these rules, but I think they will help make the game more structured.


At the beginning of the game, all players draw numbers out of a hat. This is their disappearing order number, which is not disclosed to anyone. The group then sets out walking around the playing area. The person who drew the first number will be trying to disappear without anyone in the group noticing. They will suddenly notice that person is missing. If anyone notices someone trying to disappear, the noticer calls their name and they have failed at disappearing. It is now the turn of the person who drew the second number to try and disappear. Each time someone is caught disappearing, the group confirms out loud what number's turn it is to try and disappear. Play continues on in this manner as people are caught disappearing and the next person gets a try as their number is called.


Alternately, if someone actually does disappear, the same thing will happen. The group will notice that the person is gone and call the next number. Or, if the person who is on deck to disappear notices that someone has disappeared, they may disappear without telling the group that someone is missing. Then the group may notice that two or more people are gone and have to count ahead to see what number goes next.


After the person with the last number is either caught disappearing or successfully disappears, play could continue by having the remaining group draw numbers again and restart the whole process.


Disappearing is really hard, so in order to make the game more playable, the group will discuss preselected questions. The questions should be written down so that the topics can keep coming. Hopefully, this will distract the group enough for someone to slip away.


Some examples of discussion topics include:

What is your favorite movie and why?
Who are your parents?
What are your top three favorite foods?
Etc.


If the group knows that it will be very talkative, questions may not be needed.


Play continues until one person is left alone, wondering where everyone went, or until the group agrees to stop. When the game is over, ring a bell or use some other preselected signal to tell all the hiding people that the game is over.


If anyone tries this game, please leave a comment telling me how it went; no matter how old this post is, I want to know. I will put up another post if I try out this rule set and let you know how it goes, but it might be hard to get my friends to try this game again.


This game is hard to get to work right, but I think it has potential. In fact, its true potential may lie in its core concept of leaving a group without the group noticing. I encourage you to disappear from your group of friends without them knowing when you are not playing disappear, when you are doing something else. See how long it takes them to notice or come looking for you. Let me know how that goes too. Even if the game disappear never works, you can always disappear from a group like this and see what happens. In fact, if I can't get a rule set for the game disappear to work, the rule set may become simply tips on how to disappear from your friends.